How to Defeat Aenshin (Stage 1)


Introduction

Finally you are at the endgame and have reached the point where the major battles start. This is one of the most complicated battles of the game especially after facing Battle Bound Lunagaron. The thing to note here is that this is not the end of the game. That being said let’s focus on how to defeat this Stage first.

Battle Strategy

1] Important Note
BrightFlash Expurgation is cast on turn 1 by Aenshin so make sure to use Dragonguard powder if your team keeps getting wiped
This as well as Blightgale Expurgation (a lesser fullscale attack) affect the entire team so if you aren’t riding the monstie or don’t have the proper gear equipped you are sure to get knocked down.


2] Offense and defense
Always attack as long as Aenshin is attempting a 1v1 (indicated by blue or yellow marker) or direct attack (marked by a red streak on the ground)
Aenshin will always keep doing normal attacks that are single target so make sure to take advantage of these turns and keep the offensive at it’s peak.
The moment Aenshin is not targeting anyone the next tur will be a screen wipe attack.


3] Fight States and Attacks
Aenshin’s power states can be identified by looking at it’s eyes. It starts in the Tech state (Green) this is indicated by his shut, black eyes and then in its enraged state it changes to Power (Red)
Omni Chaser (use to conserve stamina) and Perfect Strike (keep this for stagger chance or if you are gonna get wiped as an all out)
Omni Chase and normal attack is our bread and butter for this fight. Use perfect strike when you want an assured stagger or if the Kinship gauge is about to fill up.


4] Wyvenfall Gauge and Healing
Don’t be afraid to go all out when there are last 4 diamonds remaining on Aenshin’s Wyvernfall Gauge, the stagger will stop it’s next attack.
Heal and refill hearts to 3 only once you notice Aeshin’s preparing for a teamwipe


5] Monstie and Kinship Tips
Never use double Kinship. Ride the monstie but use normal or skill attacks till you don’t see any single player attack lines from Aenshin, make sure to use only Single Kinship Skill to stop his wipe. We use single everytime to offset the attack from Thea so that even if the Wyvernfell gauge is not broken Thea is most likely to follow up with her own Kinship attack.

7] Point of Focus of attacks
Attacks should always prioritize the shell, breaking it triggers a stun of sorts. The important thing to keep in mind here is that it must not be attacked when it’s glowing as that results in an automatic counter.


Loadout

Armor: Sinister Armor (Magnamalo)
Gem: Dragon Def Boost (L)

Weapon: Devil’s Due (Deviljho)

Monstie: Almudron
Active Skills: Pickaxe Beak (Speed), Egg Skill: Crash Wave, Mud Torrent
Passive Skills: Water Atk Boost, Health Boost, All Out, Anti 1-hit KO
Env Skills: Resonance+, Best Buds+, Tech Resillience+
Magnamalo Set L1 has Dragon Defense which when coupled with a Dragon Def Boost (L) gem can help you tank the biggest attacks from Aenshin when you HP bar is full.

Food Buff: Bubbling Magma Stew
This will increase Stamina and Wyvernfell damage power

Companion: Thea + Tobi Kadachi
This is the best combo since Thea does perfect counters and Tobi Kadachi is effective against Aenshin.


Summary

This is one of the most satisfying battles of the game as you have to plan every attack and heal, you cant just expend stamina liberally. Every single state of the attacking monster as well as your companions has to be taken into consideration, with a major focus on delpeting the enemy’s Wyernfell gauge inorder to incapacitate and disrupt it. The battle does allow a few mistakes especially since we can use Vitality Essences to stay in the battle but focusing too much on healing without attacking leads to an opening for Aenshin.

MHS 3: How to Defeat Arkveld


Intro

Arveld marks the end of the mid game with the battle being quite technical it takes a few tries unless you have prepared quite well. In the fourth biome at the end of the map we find Malzeno guarding the Sacrosanctum after which we have to face Arkveld. This fight can be difficult especially if you have reskilled Ratha and have missed the Mega Demondrug in the loot chest at the entrance.

Loadout

Player Armour:

Diablo Nero Armor (Black Diablos)
Instigator Gem (Since 1v1 can be countered)
Also to divert any attention away from Ratha
Yeti Hammer I (Goss Harag)

Ratha:
Savage Fireball (Remove any other lesser Active skills to conserve
Stamina)
Ratha will use Power Attack or Second Wind the lesser skills you have
Environment Skills: Hardiness + Resonance (From Excursions)

Items:
Mega Demondrug (Very Important) + Vitality Essence

Teammate: Gaul (Free Heals and Vitality + Debuff on enemy)

Note: A speed skill on Ratha will help you win most of the 1v1s which will be really helpful.

Phase 1

Basically with this setup we keep hitting the head to score big points on the Wyvernfall gauge. Destroying the head also reduces Arkveld’s attack power which is required since the fight progresses you might fall short of vitality essences.

Arkveld’s States
Normal Form: Technical Stance (Counter with Power stance)
Enraged Form: Power Stance
Note: A speed skill on Ratha will help win 1v1 but since we have Gaul he will restore
our vitality

Attack till turn 6 and use Mega Demon drug on Ratha (Without this Savage Fireball
won’t trigger phase 2 and Arkveld will keep being aggressive. This is usually indicated by Odgen and the dialogue will inform you that Ratha should use the Savage Fireball skill.

Hammer is used to break the head first since won’t have enough firepower to break the
wings unless we have farmed monsties in the Sacrosanctum biome

Breaking the Head reduces Arvelds’s firepower.

Phase 2

Hammer is very good here since it helps increase or decrease the Wyvenfall gauge very quickly. It even helps prevent Arkveld getting enraged since the hammer can overfill the gauge which shortens the gauge. Always keep the Vitality at two hearts for the Main Character.


Location of the Mega Demondrug

At the entrance door of the Sacrosanctum immediately towards the left is a treasure chest in which you will find the Meg Demondrug

How to Defeat Invasive Seregios


Intro

Invasive Seregios can be found in North East Azuria. This Monster spawns at night and defeating it will unlock an Astalos egg. This is an easy guide to defeating it which requires very little effort.

Requirements

The Team should comprise of the following
Team
Player: Any Armor
Item: Vital Essence x2
Weapon: Hammer (Any Skill with BLNT)
Monstie: Any Speed Monster with Shimmer Skill

Second Member
Gaul + Legiana (Chance to restore Vitality + Heal)

Pre Battle Strategy

The main idea of the battle is to reflect the scales back to Seregios. This can be done by using a Hammer with a Blunt Skill.
We use the Dodge Buff on the monstie so that we increase the chances of dodging the first wipe so that we can save on the Vitality Essences.
Gaul is on the team so that he can heal us as well us restore Vitality.
The taunt skill can get the Seregios to target you early

Battle

Cast Dodge on monstie and use any normal attack to conserve Stamina. Next continue till Seregios initiates a 1v1 against you. At the end of every turn Seregios will always start with a roar that has an aura, so we have to counter this with an opposing Skill colour. Make sure to make a note of this. The above video shows what happens when the wrong Skill type is selected.

Winning just a single 1v1 will end the battle. This will cause Invasive Seregios to retreat to a den so make sure to collect the Astalos from it.

Location of Lingonberries in Grounded 2


Introduction

Lingonberry Leather is a crucial item required to craft Tier II gear and items. Its also an important component of a variety of armours and weapons. As one progresses through the quests they may find 2 Lingonberry chunks at one of the outposts but the player will struggle finding Lingonberries in the open world. This is since the Lingonberries grow in an obscured region of the map which is very difficult to access even if one has thoroughly explored the map.


Location

The berry bushes are located withing the northwestern hedge bush section of the map which starts after the Wooden Patio. There are two points of entry one where the Patio ends near two big black trash bags and the other further north.


Markers

The first marker is the Wooden Patio of the snack bar. This is easy to spot as its a wooden structure easily visile on the world map next to the snack bar. Incase you are still finding trouble then its to the left of the first time you exit into the park after completing the tutorial and before reacing the first Ranger Outpost.

The second marker is a plastic spork (Spoon with a Fork at the tip) that forms a ramp to take you to elevated ground. This is visible as a small white streak north of the wooden patio and is mentioned in the above video. We use this to reach the 2 Black trash bags.

The third marker are 2 mushrooms near a small grey stone once you climb this you will find a small stick leading to the entry to the ledge within which the Lingonberries grow. If you donot have a mount bring enough materials to craft workbenches which will allow you to climb the rock.


Tips

Make sure to carry a ranged weapon as the berries are a bit out of reach.

Carry some healing consumables as there are various groups of enemies that might overwhelm you.

Your Omniaxe has to be level II to harvest Lingonberry chunks from a lingonberry fruit.

Gathering Build: Monster Hunter Wilds


Introduction:

Out of research points? Is it taking you forever to gather materials? Is fishing whoppers turning into an impossible task? Well there is no need to worry, following is a guide to get the best endgame gear to help you with all of the above. This build will allow you to gather more materials per node and help stabilize your fishing, in turn helping you get research points faster. Research points are required for many different things such as creating and maintaining pop up camps, resting to change the time and season, creating investigations and trading for the materials at the Support Ship Trader Santiago. Materials on the other hand are required for crafting and trading. Fishing is crucial when it comes to gathering materials to craft some usable items, weapons and armor that require drops from various fish.


The Plan:

For gathering materials we will need Botanist and Geologist. For Fishing we will need Outdoorsman and finally we will use the Buff of Forager’s skill which increases the chances of finding rare gathering nodes.


The Build:

Head:

For the head gear we will need to craft the Square Glasses.
Following is the list of materials required:
1] Novacrystal x1 (Windward Plains, Scarlet Forest, Oilwell Basin, Ruins of Wyveria)
2] Lightcrystal x2 (Windward Plains, Oilwell Basin, Ruins of Wyveria)
3] Gracium x2 (Iceshard Cliffs – High Rank)
4] Icium x4 (Iceshard Cliffs)
Cost: 4000z

Getting this particular head gear will give the character Max level of Botanist and Max level of Outdoorsman.


Pants:

For pants we will need to craft the Azuz pants.
Following is the list of materials required:
1] Azuz Tanned Leather x1 (Trade Exchange Material: Azuz)
2] Firestone x2 (Oilwell Basin)
Cost: 4000z

Getting this particular leg gear will give the character Max level of Geologist.


Arms:

For arms we will need to craft Melahoa Branch ฮฑ.
Following is the list of materials required:
1] Great Hibiscus x1 (Trade Exchange Material: Ren & Gawdygog)
2] Guardian Seikret Feather+ x1 (Guardian Seikret – High Rank)
3] Lightcrystal x1 (Windward Plains, Oilwell Basin, Ruins of Wyveria)
Cost: 4000z

This piece of armour will contribute towards the Forager’s luck skill.


Waist:

For the waist we will need to craft Melahoa Folia ฮฑ.
Following is the list of materials required:
1] Great Hibiscus x1 (Trade Exchange Material)
2] Guardian Seikret Feather+ x1 (Guardian Seikret – High Rank)
3] Lightcrystal x1 (Windward Plains, Oilwell Basin, Ruins of Wyveria)
Cost: 4000z

This piece of armour will contribute towards the Forager’s luck skill.


Chest:

For the chest we will need to craft Melahoa Jacket ฮฑ.
Following is the list of materials required:
1] Great Hibiscus x1 (Trade Exchange Material)
2] Guardian Seikret Feather+ x1 (Guardian Seikret – High Rank)
3] Lightcrystal x1 (Windward Plains, Oilwell Basin, Ruins of Wyveria)
Cost: 4000z

This piece of armour will contribute towards the Forager’s luck skill.


Maelle’s Defense + AP Farm + Verso’s Break Build


Introduction:

As we progress into mid game we encounter enemies that throw the entire team into a disarray, AP drains and chain stuns just ending making you lose hope in your party pretty quickly. To counter this you will have to level up to make your characters tanky or higher than the current level of enemies. Though there is an alternate way to make things work and it comes at a cost by humbling Maelle and letting her tank. Maelle’s defensive stance has a 50% damage reduction and with a few other Pictos and well slotted Luminas she can be an impressive raid boss.


Summary of the Build

Maelle will not only be taking the hits from enemies but also provide AP to the other team members and preparing a setup for Verso. Verso on the other hand will be the main Break generator. Monoco will be our utility, dealing multitarget damage, healing and reviving.


Maelle’s Build

Weapon: Duenum (+1AP to allies when maelle gains AP)
Skills: Egide (Protect Allies from single target damage)

Pictos:
In Media Res
Pros: 1.3k DEF + 3 Shields
Cons: Life is halved

Recovery
Pros: 2k health + 324 DEF

Healing Counter
Pros: 700 HP + 25% Heal on counter

Luminas:
Dodger (+1AP share to team)
First Strike (Cast Egide First)
Burning Shots (Important for luck)

Energizing Start I II & III (AP Gain)
Staggering Attack (Break)
SOS Shell (Defense)

Description:
Maelle will open with free aim shots to try and set an enemy on fire (keep AP for Egide)


Verso’s Build

Weapon: Dualiso (Free base attack)
Skills: Assault Zero (5 hits to get to B Rank faster) + Perfect Break

Pictos:
Breaker: 25% increased break damage

Auto Rush
Pros: Speed

Breaking Burn
Pros: 700 HP + 25% Heal on counter

Luminas:
Versatile (After Free Aim Gain Damage)
Staggering Attack (+Base Break DMG)
Empowering Attack (Gain Powerful)
Combo Attack (+1 Hit)
Breaking Shots (Free Aim Shots Break)
Augmented Attack (+ Base ATK DMG)

Description:
Verso will start by doing 3 free aim shots (his AP meter will be mostly be full after Maelle’s Egide),
prefereably on a burning target (which might be set ablaze by Maelle’s 20% on free aim).
Follow up with a base attack since Dualliso has a free hit. Then follow up with Assault 0 or
Perfect Break.


Monoco’s Build

Weapon: Ballaro (Upgraded attacks gives +1AP to party)
Skills: Chapelier Slash + Chevaliere Ice + Portier Crash + Ramasseur Break

Pictos:
Any (Have not figure out this guy yet)
Mostly use those that have high health
and defense passives

Luminas:
You can use the same as Verso’s but I have very
low Lumina points for this dude
Auto Rush
Auto Shell
Recovery
Combo Attack

Description:
Always use the Upgraded Skills as they will provide AP to party members. Use this guy’s turn to
revive and heal Maelle in case she dies. Always use CC spells (Ones that hit multiple enemies).


Notes

1. Maelle can change into Virtuose Pose upon collecting enough Gradient charges and triggering the same. After the Gradient Attack you can follow up with Momentous strike or Fleuret Fury for huge damage. This can be done at the end if things are in your party’s favour or when the enemy is broken.

2. Make sure not to waste Verso’s Free Aim shots if his meter is full, use 2-3 free aim shots then a base attack to refill them.

3. If Maelle dies use Monoco to revive and heal her.

MH Wilds: Whopper Fishing Guide

Intro:

When you first reach Area 17 and cast your line you will realize that the fish does not bite easily with the Tuff Joint Bait equipped. The instructions are not that clear and you may end up staring at the open waters for quite a while. Basically you will have to not just jig the line but sometimes actually alternate between the W and S key on PC (or whatever you have set the movement keys up and down to).


Location

Go to the area below popup camp 17 where you first fought the Uth Duna. You will notice a vast expanse of water at the northern edge of this location. Find a spot with a school of fish or wander about till you notice the big fish with fins popping out of the water. Cast you line here and alternate between the up and down arrow keys to attract the fish. At first you might attract the smaller fish but eventually the big ones will get attracted towards it.


Method to keep the line tact

Follow the fish’s movements using character movement keys (WSAD for PC). Mostly it will move side to side but sometimes it will jump out of the water at this time you have to follow its movement using all directions its moving towards, up when it jumps out press the movement key in the direction it’s pointing, multiple if necessary and then press the left click on the mouse to restrain it. Slight side to side movements are also required at times.


Obstacles

When a fish hits an obstacle like a rock or cuts your line of sight make sure to press the movement key of the opposite direction.


Method to reel it in

When the fish is finally tired there will be a momentary pause in it’s movements. At this time quickly alternate between the Up and Down movement (W and S for PC) keys. Make sure to follow its movements again once it gets agitated. Keep following this process and you will have caught the whopper in no time.

Project Castaway: How to craft Rope


Introduction:

The stone axe is one of the most important tools in the early game as well as later until you get to the more advanced versions of the tool. It can be used to cut various trees and materials to reduce them to smaller forms. So it is a crucial item for the player’s survival. When the player first reaches the shores of the island he already has 1 piece of rope in his inventory. So he can easily craft the rope. The main issue arises during the first run is when the player realizes they lack the rope to create a second stone axe. This item cannot be found by scavenging but has to be crafted via a utility device. Building this device requires very few ingredients but requires an axe itself to cut the Yucca Tree. So make sure to craft this device early on when your axe still has durability remaining.


How to craft:

First we will need to build the spinning wheel. This can be built by accessing the journal and clicking on the utility section which is in the top menu of icons. In the bottom right corner we will find the spinning wheel. Select it and place it on an eligible surface.

To completely build it we will need to add 8 small sticks and 1 metal sheet. These can be found scattered around the shores of the island. Sticks can be carried in multiples and will be added to the backpack, whereas the metal sheet can be carried one at a time.

Add them to the device and it will be ready to go but we are not done yet. We need a crucial ingredient called the Yucca leaf to craft the rope. These trees are actually quite small and are not easy to find but once you are familiar with the island you will find a bunch of these near the rock formation close to the starting area.

Yucca Tree

Aim at the stem of the plant and use an axe to cut it till it splits into multiple Yucca leaves. Collect the leaves and feed them to the Spinning wheel. You will get a single piece of rope from a single Yucca leaf.

Project Castaway – Starting Basics

Introduction:

A recently released early access survival in which the protagonist goes in search for his missing relative, good old Seamus Alevary. The game starts with the player’s character is seen recording a message on a tape recorder as a last ditch effort to inform whoever finds it about his mission and the current adversity he is facing. Upon crashing into the ocean you miraculously survive and have to swim to the shore of an unknown island which seems to be close enough to the last known location of where the person you came to search for, went missing. We are then tasked with the usual survival related tasks of acquiring food and building shelter and resistance from the environment. Below we shall see what are the initial requirements for setting ourselves up on this unknown shore.


Materials:

Sticks and rocks and your priority at the start. You will find these scattered along the shores and in the forested area as well. Collect a few as we will need these to create the basic tools that are required to harvest resources and build structures.


Tools:

The stone hammer and stone axe are the basic tools required at the end. With the stone axe you will be able to cut down palm trees as well as kill small creatures for meat and materials. The stone hammer on the other hand is required to build structures.


Important Materials:

Next with the tools we have built we will first cut the palm trees to harvest Logs, Palm Frond and Coconuts. Logs and Palm Fronds can be used to build structures, whereas Coconuts can be used to replenish Hunger and Thirst. The axe can also be used to kill turtles in order to harvest meat and shell. You can craft the stone knife as well to kill creatures and harvest certain plants.


Saving the game:

Now with the Palm Fronds you can build a bed, with which you can interact to save the game as well as rest. This can be accessed by opening the journal by pressing the ‘B’ key and then navigating to the Shelter & Beds section. It requires 6 Palm Fronds and these can be carried three at a time.


Healing:

Next we move to healing items since you might get too close to the aggressive animals or take fall damage or get inflicted by some ailment. So in order to create this you will require cloth to make a bandage and then some seaweed to create the Seaweed Dressing Bandage that will slowly heal as well as prevent infections and rashes. In place of Seaweed you can use palm fronds to create an even effective Palm Frond Bandage.


Structures

Structures can be built by first equipping the hammer and then pressing the ‘R’ key. After placing the structure you will need to add materials and then build it. Use the hammer to craft your much needed amenities. Using this menu you can create a variety of things but make note of the durability of the hammer. Use ‘Q’ and ‘E’ keys to vertically scroll through the items.


Campfire and Cooking

An important note here is that rocks can be carried 3 at a time. Make sure to create the Campfire by accessing the Fire Making section as this will allow you to cook meat that can be harvested by killing turtles or lizards. After building the campfire, open your backpack by pressing ‘TAB’ and then clicking on the arrows on top to access the inner bag space. Here select the meat then hover it over a stone with a circle icon over it, this allows you to place the meat. Next start the fire by repeatedly tapping the ‘F’ key. A timer will show above the meat that has been placed on the campfire. Once cooked make sure to pick it up. Uncooked meat will give the character indigestion or parasites.

Cassette Beasts: Most Important Cassettes

Introduction:

As the player progresses through the game they come across various untraversable regions. The player will also notice certain objects that may seem breakable or unusable for the time being. This is where a certain few cassettes come in handy and are a must have for everybody.


Boltam:

Recording this cassette unlocks the Electromagnetic ability that allows the player to travel using magnetic poles scattered across the map as well as access electromagnetic plates and blocks. This ability can be activated by holding down the ‘R’ key. The poles allows the player to basically levitate to higher areas using the power of magnetism. The plates and the boxes can be triggered as well via this ability. The boxes can get you to very high places by standing on top of them, whereas the plates can be triggered to activate them. This is one of the most important abilities early on and can help you reach almost all the parts of the map no matter how high they seem to be.


Diveal:

This particular cassette is the second most important cassette that allows you to swim over water bodies. This specific cassette can be found in the north eastern reaches of the map and with this ability coupled with the electromagnetic ability the map is your oyster.


Dominoth:

The first ability that you unlock after the battle with a mothwing that is triggered by the light of a lamp post as you start completing the quests. With this ability you can glide over short distances and fly over vents that push out air. This ability is required to get to places that will help unlock electromagnetism and swim abilities.


Bulletino:

After successfully recording a bulletino it will unlock the dash ability that will allow the player to break the fragile blocks of stone that can be seen as you make your way across the map. This ability also allows the player to jump over ramps to get to previously inaccessible places.


Jumpkin:

Once your progress further west and reach the farm you will come across the jumpkin which when recorded unlocks an ability that allows the player to transform into a ball of vines by holding the ‘ctrl’ key. This allows the player to scales short distances vertically and horizontally. This ability is also required to complete a certain quest.


Averevoir:

This particular cassette provides additional functionality to the pre existing flight ability. Pressing the ‘Space’ key once again will extend the height of the flight. This also allows the player to chain into the vine trap ability of jumpkin, which cannot be done with the basic flight ability.